I made a morph that uses the two scripts below. However, this morph only works for people with r6 and everyone else that uses the morph in my game only loses a head. Does anybody know if there's any way of fixing this?
Script 1:
function onTouch(part) local humanoidRootPart = part.Parent:findFirstChild("Humanoid") if humanoidRootPart ~= nil then part.Parent:findFirstChild("Head").Transparency = 0.98 part.Parent:findFirstChild("Torso").Transparency = 1 part.Parent:findFirstChild("Left Arm").Transparency = 1 part.Parent:findFirstChild("Right Arm").Transparency = 1 part.Parent:findFirstChild("Left Leg").CanCollide = true part.Parent:findFirstChild("Left Leg").Transparency = 1 part.Parent:findFirstChild("Right Leg").CanCollide = true part.Parent:findFirstChild("Right Leg").Transparency = 1 end end script.Parent.Touched:connect(onTouch)
Script 2:
function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Chest") == nil then local g = script.Parent.Parent.Chest:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" or "Union" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent.Torso Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end
local h = g:GetChildren()
for i = 1, # h do
if h[i].className == "Part" or "Union" then
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
end
script.Parent.Touched:connect(onTouched)
