I finished a script that plays a sound when a button is pressed but it destroys everyone's ears where ever they are in the map.
Here is the script i'm using
function onKeyPress(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.E then
end
if IsEquipped == true and inputObject.KeyCode == Enum.KeyCode.E then
game.Workspace.Sound:Play()
end
end
game:GetService("UserInputService").InputBegan:connect(onKeyPress)
function onKeyPress(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.E then
end
if IsEquipped == true and inputObject.KeyCode == Enum.KeyCode.E then
game.Workspace.Sound:Stop()
end
end
game:GetService("UserInputService").InputEnded:connect(onKeyPress)
If you could show me how to make it play from the person and how to make it get more quiet as you move farther away that would be great.
