I have been reading the roblox wiki and nothing showed how to make custom servers between places.
This is what I had:
local TS = game:GetService("TeleportService")
local Players = game:GetService("Players")
local DSS = game:GetService("DataStoreService")
local DS = DSS:GetGlobalDataStore()
-- Get the saved code
local code = DS:GetAsync("ReservedServer")
if type(code) ~= "string" then -- None saved, create one
code = TS:ReserveServer(1387669291)
DS:SetAsync("ReservedServer",code)
end
local function Joined(plr)
-- Everytime they chat, we want to know
plr.Chatted:connect(function(msg)
if msg == "reserved" then -- Aha, that's our cue
TS:TeleportToPrivateServer(1407760490,code,{plr})
end
end)
end
-- Connect all current and future players
Players.PlayerAdded:connect(Joined)
for k,v in pairs(Players:GetPlayers()) do
Joined(v)
end
This would send an error and not teleport players to different servers. I would like custom servers. For example,
There is the start place and place A. In the start place, there are 10 players in it. I want to teleport 2 of those into place A without the others joining. Then I want to teleport 2 more players into place A without joining the other 2. How would I do this?
