Today, I started working on a basic "Pet Script" for a game that I'm developing. I want to give the player a mesh that is called what ever the value of game>Players>LocalPlayer>Pet>PetName>Value is. Not give the player a mesh that's called "petname" in ReplicatedStorage; how can this be fixed?
Code:
local plr = game.Players.LocalPlayer
local petname = game.Players.LocalPlayer.Pet.PetName.Value
local mesh = game.ReplicatedStorage.petname
local fly = game.Players.LocalPlayer.Pet.DoesItFly.Value
--[[ Line 3 should find the value of line 2 but instead it's looking in ReplicatedStorage
for something called "petname". How can I fix this?
Basically, I want to give the player
a mesh that has the name of what ever the
value of game>Players>LocalPlayer>Pet>PetName>Value is ]]
wait(2)
local part = Instance.new('Part', workspace[plr.Name].Torso)
part.CanCollide = false
part.Anchored = true
part.Size = Vector3.new(1,1,1)
mesh:Clone().Parent = part
local direction = CFrame.new(part.Position, plr.Character['Left Leg'].Position).lookVector
local increment = direction * 4
while true do
wait()
part.CFrame = game.Workspace[plr.Name]['Torso'].CFrame + (direction * increment) + Vector3.new(-5,0,0)
part.Rotation = game.Workspace[plr.Name]['Torso'].Rotation + (direction * increment) + Vector3.new(-1,-2,increment)
end

1 comment
It worked. Thank you!