game:GetService('Players').PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(character)
character:WaitForChild("Humanoid").Died:connect(function()
local bc = BrickColor.new("Neon orange")
game.StarterGui:SetCore("ChatMakeSystemMessage", {
Text = "Not bad... For an idiot that is..." or "Here goes another life..." ;
Font = Enum.Font.Arial;
Color = bc.Color;
FontSize = Enum.FontSize.Size96;
})
end)
end)
end)
When I input the value of text, i expected the value to change everytime i die. should i use math.random?

2 comments
but what would i put as the value of Text? Text = (string); ?
Just put the string as the text. Text = string;