Hi. I have two players & 1 target. Im basically trying to make both of them reach the target at the exact same time.
player 1 is traveling 16 studs per second & is 20 studs away from the target
player 2 is 120 studs away from the target
does anybody know what walk speed Player 2 needs to travel at to reach the target at the exact same time as player 1?
Oh boy, I'm not a mathematician, not yet!
There is some simple algebra to use here. Let's step through it and implement it in a script.
we are given the speed of player 1. v1 = velocity of player 1 (well the magnitude of his velocity) we are given three positions p1, p2, pt = position of player 1, position of player 2, position of target and therefore displacements (differences in position) d1, d2 we will leave time unknown because we don't care about, this means we will substitute to get rid of it in our equations in just a second velocity is given by distance divided by time v1 = d1/t v2 = d2/t t = d1/v1 v2 = d2/(d1/v1) cool!
Now let's do this in a script.
local player1 local player2 local walkspeed1 = player1.Character.Humanoid.WalkSpeed local position1 = player1.Character.Torso.Position local position2 = player2.Character.Torso.Position local target = Vector3.new(0,0,0) -- Just an example player2.Character.Humanoid.WalkSpeed = (position2 - target).Magnitude / ( (position1 - target).Magnitude / walkspeed1 )
I answered this question with a script that describes how you would do it in any scenario. To answer your specific question.
v2 = 116 / ( 20 / 16) = 92.8 studs per second