http://www.youtube.com/watch?v=HAkGApwLNBw&feature=youtu.be

link to video showing the problem

For some reason my model will go towards the players camera, I don't know why?

--Variables
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local Part = game.Workspace.Farm
local Debounce = false
--Move Part to Mouse Position Always

while true do
		mouse.TargetFilter = game.Workspace.Water
		Part.Position = mouse.Hit.p
		wait()
		print(mouse.Hit.p)
		
			mouse.Button1Down:connect(function()
				Debounce = true
				if mouse.Target == nil then
					return
				end
				Part:Clone().Parent = game.Workspace
				Part.Anchored = true
				return
			end)
			
			if Debounce == true then
				--break
			end
			
		end