http://www.youtube.com/watch?v=HAkGApwLNBw&feature=youtu.be
link to video showing the problem
For some reason my model will go towards the players camera, I don't know why?
--Variables
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local Part = game.Workspace.Farm
local Debounce = false
--Move Part to Mouse Position Always
while true do
mouse.TargetFilter = game.Workspace.Water
Part.Position = mouse.Hit.p
wait()
print(mouse.Hit.p)
mouse.Button1Down:connect(function()
Debounce = true
if mouse.Target == nil then
return
end
Part:Clone().Parent = game.Workspace
Part.Anchored = true
return
end)
if Debounce == true then
--break
end
end
