So I have a function that will fire whenever a part touch something and I want some parameters in it, and how do I do that?
Here's the original script:
function explode(hit, parameter)
print(parameter) -- result is nil
end
script.Parent.Touched:connect(explode)
So how do I give value to that parameter? Do I put a value after the comma like this?
function explode(hit, parameter)
print(parameter) -- result is still nil
end
script.Parent.Touched:connect(explode, "BOOM")
And also, another question, If I don't use functions and make a touch event like this:
script.Parent.Touched:connect(function(hit, parameter)
print(hit) -- obviously, the part that touched it
print(parameter) -- if I test it now, it will just be nil
end)
So the "hit" is the part that touched it, and for the "parameter", how do you even add value to it?
