I have a script like this:
function onClick(click)
script.Parent.Parent.BrickColor = BrickColor.new(255,0,0)
print("Wave generator Loaded") -- Don't remove this shtuffz, it helps reduce lag a little
wait(0.5)
print("Wave generator Loading 10% |I |")
wait(1.0)
print("Wave generator Loading 13% |I |")
wait(1.0)
print("Wave generator Loading 17% |I |")
wait(1.0)
print("Wave generator Loading 21% |II |")
wait(0.5)
print("Wave generator Loading 31% |III |")
wait(0.2)
print("Wave generator Loading 39% |III |")
wait(0.2)
print("Wave generator Loading 48% |IIII |")
wait(0.2)
print("Wave generator Loading 53% |IIIII |")
wait(0.2)
print("Wave generator Loading 67% |IIIIII |")
wait(0.2)
print("Wave generator Loading 81% |IIIIIIII |")
wait(0.2)
print("Wave generator Loading 95% |IIIIIIIII |")
wait(0.01)
print("Wave generator Loading 100% |IIIIIIIII|")
print("Wave loaded")
while true do
wait(5)
local behs = game.Lighting.Army:clone()
behs.Parent = Workspace
behs:makeJoints()
end
end
script.Parent.MouseClick:connect(onClick)
I want this script to happen only once.

1 comment
Please remove the fake loading lol.