It actually pretty easy. A UDim2 in the properties panel looks like this:
{0, 0}{0, 0}
The first set of brackets is the X position, the second is the Y. But why two sets of numbers?
The first set is actually the percentage of the screen. Don't get it?
0 means 0(obviously)
1 means the whole screen(so if you put {1, 0}{1, 0}, it would mean the whole screen if used in the size property)
0.5 means half the screen, etc.
Getting it now? The second set of numbers is the offset, AKA the number of pixels. It is highly recommended to use the Scaling property of GUI UDim2 than the offset(at least I highly recommend it). So your size and positions should look like this {0.5, 0}{0.3, 0} instead of {0, 500}{0, 250} (just random measurements)
Try making all your GUIs using this. Let me know. Sorry if you already tried this, I'm just trying to help.
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I don't think you understood my questions, I already said I have guis and such, other resolutions are not viewing the same view as me, because this is how roblox works, I have been trying using Emulator, UIAspectRatio and other to make it so.