local cf = CFrame.new local ang = CFrame.Angles local v3 = Vector3.new local rad = math.rad
local camera = workspace.CurrentCamera local render = game:GetService("RunService").RenderStepped local rstorage = game.ReplicatedStorage local sabersStorage = rstorage.SabersStorage local remotes = sabersStorage.Remotes local jointsRemote = remotes.Joints local takeDamage = remotes.TakeDamage local saberRemote = remotes.DoubleSaber1
local saberTab, saberModel, handlePart, handleWeld, bladePart1, bladePart2, hitBox1, hitBox2
local selected = false local activated = false local animating = false local throwing = false local secondSlash, secondSlashTime = false, 0 local colorNo1, colorNo2 = 1, 1
local holdHW = ang(rad(90), 0, 0) * cf(0, 0, 1)
local animate = {}
function updateWeld(weld) local prevParent = weld.Parent weld.Parent = nil weld.Parent = prevParent end
