game.Players.PlayerAdded:connect(function(plr)
plr.CharacterAdded:connect(function(chr)
while true do
if chr.ForceField ~= nil then
chr.Humanoid:UnequipTools()
end
end
end)
end)
--need to fix
the script above does not work and i am wondering how to make one.

1 comment
Also, you have to make sure that a force field event exists upon spawning. So, if you have a Spawn from studio, then it should probably be there.