I want to know how you can Call a Character's Model in the workspace up locally to the tool when you unequip/Equip
This is what i have so far:
Handle = nil
local Character = nil
Tool = script.Parent
function onUnequipped()
if script.Parent.Parent == workspace or script.Parent.Parent.className ~= "Backpack" then
return
end
local char = script.Parent.Parent.Parent.Character
if char ~= nil then
local torso = char:findFirstChild("Torso")
local tool = char:findFirstChild(script.Parent.Name)
if torso ~= nil and tool == nil then
local model = Instance.new("Model")
model.Name = script.Parent.Name
model.Parent = char
handle = script.Parent.Handle:clone()
handle.Part.BottomBlade.Transparency = 1
handle.Part.BottomBlade.PointLight.Enabled = false
handle.Part.TopBlade.Transparency = 1
handle.Part.TopBlade.PointLight.Enabled = false
handle.CanCollide = false
handle.Name = script.Parent.Name
handle.Parent = model
local weld = Instance.new("Weld")
weld.Name = "BackWeld"
weld.Part0 = torso
weld.Part1 = handle
weld.C0 = CFrame.new(-1,-1.02,0.1)
weld.C0 = weld.C0 * CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(330),0)
weld.Parent = handle
script.Parent.Handle.UnEquip:Play()
Character.Arm1.Handle.Transparency = 1
Character.Arm1.TopBlade.Transparency = 1
Character.Arm1.Handle2.Transparency = 1
Character.Arm1.TopBlade2.Transparency = 1
Character.Arm2.Handle.Transparency = 1
Character.Arm2.TopBlade.Transparency = 1
Character.Arm2.Handle2.Transparency = 1
Character.Arm2.TopBlade2.Transparency = 1
end
end
end
script.Parent.Unequipped:connect(onUnequipped)
function onEquipped()
if handle ~= nil then
handle.Parent:remove()
script.Parent.Handle.Equip:Play()
Character = Tool.Parent
if not Character then return end
local Humanoid = Character:FindFirstChild("Humanoid")
if not Humanoid then return end
Character.Arm1.Handle.Transparency = 0
Character.Arm1.TopBlade.Transparency = 0
Character.Arm1.Handle2.Transparency = 0
Character.Arm1.TopBlade2.Transparency = 0
Character.Arm2.Handle.Transparency = 0
Character.Arm2.TopBlade.Transparency = 0
Character.Arm2.Handle2.Transparency = 0
Character.Arm2.TopBlade2.Transparency = 0
end
end
script.Parent.Equipped:connect(onEquipped)

1 comment
It's glitched after i do this?