i have a little problem, How i can do that when the NPC are following you, its speed changes?
Here is the script
function findNearestTorso(pos) -- declare pos a local vector3
local list = game.Workspace:children()
local torso = nil
local dist = 25 -- Area to search
local temp = nil
local human = nil
local temp2 = nil
for x = 1, #list do
temp2 = list[x]
if temp2.className == "Model" then
temp = temp2:findFirstChild("Torso")
if temp ~= nil then
human = temp2:findFirstChild("Humanoid")
if human ~= nil and (human.Health > 0) and (temp2.Name ~= AIName) then -- not named the same as us.
if (temp.Position - pos).magnitude < dist then
torso = temp
dist = (temp.Position - pos).magnitude
end -- closer?
end -- human? Not us.
end -- Has torso?
end -- Model?
end -- For. Loop thru parts in Workplace
return torso
end
