This is for a Sandbox tycoon game where you palce items to get money. This a script where it gets a random item in the folder "game.ReplicatedStorage.items" and the item in PlayerData is increased by 1. I am getting the error in the question.

for _,Items in pairs(game.ReplicatedStorage.items:GetChildren()) do
		if Items.BuyAble.Value == false and Items.Tier.Value == 10 then
			if Items.RequiredEvolution.Value <= _G["PlayerData"][Player.Name]["Evolution"] then
			local RandomItem = math.random(#Items)
		_G["PlayerData"][Player.Name]["Inventory"][RandomItem] = _G["PlayerData"][Player.Name]["Inventory"][RandomItem]+1
		end
	end