Im trying to use BodyVelocity to move a brick from the starting position to the target (I need to use bodyvelocity, I can't use body positioning or rocket propulsion for this)
But does anybody know the mathematics involved to calculate the velocity?
So if my starting position is Vector3.new(84.146, 3.175, -41.716)
and my target is Vector3.new(0.267, 7.535, 213.184)
and my maxforce is Vector3.new(4e+006,0,4e+006)
does anybody know how to get the velocity to make the brick move to the target?

1 comment
Velocity is more of a physics thing, not math... From what I know it is ((final point - original point) / time) so I would say your target is final, your starting is original and your MaxForce is time, I am not sure how to get the velocity from this though, not sure though