So I found this Inverse Kinematic script that works for players using R6, but I am wondering if I can make it compatible with R15 and R6. An English answer would be nice.
wait(1)
User = game.Players.LocalPlayer
Humanoid = User.Character.Humanoid
Torso = User.Character.Torso
L_Hip = Torso["Left Hip"]
R_Hip = Torso["Right Hip"]
function ArcTan(x, y)
r = math.atan(y / x)
if x < 0 then
r = r + math.pi
end
return r
end
vel = Vector3.new()
while true do
wait()
if Torso.Velocity.magnitude > 1 then
m = (vel - Torso.Velocity).magnitude / Humanoid.WalkSpeed
vel = (Torso.Velocity * m + vel * 2) / (m + 2)
v = Torso.CFrame:pointToObjectSpace(vel + Torso.Position)
L_a = ArcTan(v.x, -v.z)
R_a = 3.1416 - ArcTan(v.x, v.z)
L_Hip.C1 = CFrame.new(0, 1, 0)*CFrame.Angles(0, L_a, 0)
R_Hip.C1 = CFrame.new(0, 1, 0)*CFrame.Angles(0, R_a, 0)
L_Hip.C0 = CFrame.new(-0.5, -1, 0)*CFrame.Angles(0, L_a, 0)
R_Hip.C0 = CFrame.new(0.5, -1, 0)*CFrame.Angles(0, R_a, 0)
L_Hip.MaxVelocity = Torso.Velocity.magnitude / 100
R_Hip.MaxVelocity = Torso.Velocity.magnitude / 100
else
L_Hip.C1 = CFrame.new(0, 1, 0)*CFrame.Angles(0, -1.57, 0)
R_Hip.C1 = CFrame.new(0, 1, 0)*CFrame.Angles(0, 1.57, 0)
L_Hip.C0 = CFrame.new(-0.5, -1, 0)*CFrame.Angles(0, -1.57, 0)
R_Hip.C0 = CFrame.new(0.5, -1, 0)*CFrame.Angles(0, 1.57, 0)
end
end

1 comment
can you tell me where you put this script?