A morph I'm working on needs to change the color of a pointlight to a specific color based on the class that the player chose. It's a single morph that players choose the color for, So I've been using a set of values to tell the script how to color the character. I've tried using a Color3Value but it bugs the light out, literally. I've tried multiplying the previous idea by 1/255 to fix that, but it gives me a "performed arithmetic on userdata" error. I've tried using a StringValue like a color3, no dice.
PointLight.Color = Color3.new(Color3Value.Value) -- Color3Value is just a placeholder name

2 comments
Hey, that worked, derp... sometimes the simplest ways are best. Thanks!
No problem!