Ok, so I trying to make a counter that holds a number of how many mobs(enemies) that are spawned in during the wave. How would I do that in FilteredEnabled?
function enemiesInGame(player,number)
local EnemIs = {}
EnemyHolder.ChildAdded:connect(function(e)
table.insert(EnemIs,e)
for i,v in pairs(EnemIs) do
return i
end
end)
end
EnRF.OnServerInvoke = enemiesInGame
How would I count every enemy that is in the holder and send it back to the Counter to hold?
BTW "EnRF" is the RemoteFunction

1 comment
Where is the counter located?