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A Wait until function?(answered)
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If you put the coins in a model/folder and call them 1, 2, 3 etc., you can do something like this in a script inside that model/folder (assuming you have a leaderstat called Coins):
for _,v in pairs(script.Parent:GetChildren()) do
if v:IsA("BasePart") then
v.Touched:Connect(function(hit)
if not script.Parent:FindFirstChild(tonumber(v.Name)-1) then
local plr = game.Players:GetPlayerFromCharacter(hit.Parent)
if plr and plr:FindFirstChild("leaderstats") then
plr.leaderstats.Coins.Value = plr.leaderstats.Coins.Value + 1
end
v:Destroy()
end
end)
end
end
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1 comment
Because we do not particularly take request questions. Have you looked into creating this script yourself or have you expected the community to generate the solution for you?