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COMMUNITY QUESTION

Leaderstats script works in Studio's solo mode, but not in my game?

This script is supposed to take the value of Views, divide it by 35, and have the quotient be the value of Subscribers. It works in Studio but not in my game. I have tried many things: using WaitForChild, not using anything, putting a wait period of 5 minutes at the beginning of the script (what you see here) lots of different things. This is the script:

wait(300)
dividedby = 35
while true do
	wait(1)
	for _,player in pairs(game.Players:GetPlayers()) do
if player:FindFirstChild("leaderstats")then
	player.leaderstats.Subscribers.Value = ( player.leaderstats.Views.Value / dividedby )
end
end
end

Someone on my last post asked for the script that creates the leaderstats, so here you go:

local playerLeaderstats = {}

game.Players.PlayerAdded:connect(function(player)
	local leaderstats = Instance.new("Model")
    leaderstats.Name = "leaderstats"
    leaderstats.Parent = player
    local subscribers = Instance.new("IntValue")
    subscribers.Name = "Subscribers"
    subscribers.Value = 0
    subscribers.Parent = leaderstats
	local views = Instance.new("IntValue")
    views.Name = "Views"
    views.Value = 0
    views.Parent = leaderstats
	local videos = Instance.new("IntValue")
    videos.Name = "Videos"
    videos.Value = 0
    videos.Parent = leaderstats
    local money = Instance.new("IntValue")
    money.Name = "Money"
    money.Value = 0
    money.Parent = leaderstats
end)

1 comment

0

is this a script or local script

1 answer


dividedby = 35
while true do
    wait(1)
    for _,player in pairs(game.Players:GetPlayers()) do
if player:FindFirstChild("leaderstats")then
    player.leaderstats:WaitForChild('Subscribers').Value = ( player.leaderstats.Views.Value / dividedby )
end
end
end

this should work. Your Game was probably still loading the leaderstats in the game while the other script was trying to change a value that is not there.

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