local s = workspace:WaitForChild("Sound") while game:GetService("RunService").Heartbeat:Wait() do print(s.PlaybackLoudness) script.Parent.Transparency = 1-((1/150)*s.PlaybackLoudness) end
Keep in mind this works in studio but in the actual game it doesn't work. I feel like it has something to do with the fact I have filteringenabled

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Can someone teach me how to script at lua bc i need it for my games