I know I know how to do this, it's just been forever sine I've programmed using roblox and I can't for the life of me remember how to do it. I need to move a model to another parts position, but for some reason it wont work.
local dwell = game.ReplicatedStorage.enemies["Dungeon Dweller"] local enemy = dwell:Clone() enemy.Parent = game.Workspace enemy:MoveTo(Vector3.new(script.Parent.Position))
(script is located in the part I'm trying to move the model to)
If I include "Vector3.new", it just moves to model to the position (0,0,0) with no errors. If I remove "Vector3.new", it just clones the model to workspace but doesn't move it at all from its preset position in workspace (again, no errors).
enemy:MoveTo(Vector3.new(script.Parent.Position))
Here's your problem, you're making a Vector3, with a Vector 3. Position provides a Vector3.
If you're needing more, tell us. But I'm also somewhat sure that :MoveTo() is a method of a humanoid, not a model, so make sure on that. If you need to instantly move a model, look into :SetPrimaryPartCFrame()
Did you mean a moving platform?
local bp = Instance.new("BodyPosition") local bg = Instance.new("BodyGyro") bp.Parent = script.Parent bg.Parent = script.Parent local mainmodel = game.Workspace.mymodel local platform = mainmodel.movingplatform --change platform location local start = mainmodel.start --change start location local finish = mainmodel.finish --change finish location local bodypos = platform.BodyPosition local pos1 = start.Position local pos2 = finish.Position local waittime=0.5 local currentpos = pos1 while wait(waittime) do --loop starts, you can remove it if you want to remove if currentpos == pos1 then currentpos = pos2 wait (waittime) bodypos.Position = pos2 else if currentpos == pos2 then currentpos = pos1 wait(waittime) bodypos.Position = pos1 end end end --loop ends