I have a points GUI on the top of the screen and everytime a player dies it removes points.
But for some reason its doing this odd thing heres a picture because i cannot possibly explain this.
It for some reason like super expands the actual size of the text, I dont know why.
Heres the code incase that may be the problem
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local BlueTeamPoints = ReplicatedStorage:WaitForChild("BlueTeamPoints")
local RedTeamPoints = ReplicatedStorage:WaitForChild("RedTeamPoints")
local BlueOverlay = script.Parent.BlueTicketsBackground
local RedOverlay = script.Parent.RedTicketsBackground
function Update()
local BluePoints = BlueTeamPoints.Value/200
local RedPoints = RedTeamPoints.Value/200
BlueOverlay:TweenSize(UDim2.new(BluePoints, 0, 1, 0), "Out", "Quad", .1)
RedOverlay:TweenSize(UDim2.new(RedPoints, 0, 1, 0), "Out", "Quad", .1)
wait(.1)
end
Update()
BlueTeamPoints.Changed:connect(Update)
RedTeamPoints.Changed:connect(Update)
Anyone have any ideas? Thank you for your time :)

2 comments
Is that the Bloxwars UI?
Thats my own UI I created. Its based of Battlefront 2's GUI. I dont know what Bloxwars is