Okay, so I'm trying to create a flood type disaster, and I want the players in the water to move ontop of the rising flood.
I tried doing something like this
script.Parent.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") ~= nil then hit.Parent.Torso.Velocity = Vector3.new(0, hit.Parent.Torso.Velocity.Y+10, 0) end end)
or something like this
script.Parent.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") ~= nil then hit.Parent.Torso.CFrame = CFrame.new(hit.Parent.Torso.CFrame.X,hit.Parent.Torso.CFrame.Y + 10, hit.Parent.Torso.CFrame.Z) wait() end end)
but it doesn't seem to work. Should I achieve this by using bodypositions?