I would like to set a pivot point for a model in Roblox Studio so that I have an offset when rotating and/or moving my model.
To further explain the scenario: Image 1 Image 2
Right now I'm putting my wall object, which I want to offset, inside of a model. This model's base part is a box with the pivot point that I want in the center.
This works for a large part except that no matter what behavior settings I use on the base part. It always ends up getting detected when I try to cast a ray. Putting it on the ignore list is not an option as I can have more than 1000 instances.
A scripted offset would not be desirable due to different wall thicknesses and/or shapes.
Is there either a better way of offsetting my wall or a way to fully ignore a part of all ray casts?
