I am trying to make it so that when the player places an object, there will be an instance called SaveRequest, its parent is in
game.Players.LocalPlayer.HiddenStats.ItemPos
and I am trying to save the value and load it when the player joins back in the game but it is LITERALLY IMPOSSIBLE, Someone, come on, please help me D:
local DataStore = game:GetService("DataStoreService"):GetDataStore("ForSnapToGrid")
_G["Inventory"] = {}
game.Players.PlayerAdded:connect(function(player)
print("Found player")
local stats = Instance.new("Folder", player)
stats.Name = "HiddenStats"
ObjectPos = Instance.new("Folder", stats)
ObjectPos.Name = "ItemPos"
local Gold = Instance.new("IntValue", stats)
Gold.Name = "Item Data Store Name"
Gold.Value = 0
local key = "player-"..player.userId
if game:GetService("RunService"):IsStudio() then
-- else
savedValues = DataStore:GetAsync(_G["Inventory"], key)
print(_G["Inventory"].Value)
print("Finding saved items")
if savedValues then
print("Getting items")
--Save format: {points, coins}
Gold.Value = savedValues[1]
a = 1
for _, v in pairs(_G["Inventory"]) do
local newVector3Value = Instance.new("Vector3Value", ObjectPos)
newVector3Value = Vector3.new(v)
end
print("Fetched items")
else
print("Making storage")
local valuesToSave = {Gold.Value, _G["Inventory"]}
DataStore:SetAsync(key, valuesToSave)
end
end
end)
game.Players.PlayerRemoving:connect(function(player)
for _, v in pairs(ObjectPos:GetChildren()) do
v.Value = Vector3.new(savedValues[a]) -- Reminder: Since the folder gets emptied when the player leaves, this won't work!
a = a + 1
print(a)
table.insert(_G["Inventory"], v.Value)
end
local key = "player-"..player.userId
for _, v in pairs(_G["Inventory"]) do
print(Vector3.new(v))
end
DataStore:SetAsync(_G["Inventory"], key)
end)
Attempted script ^
And there is no errors :(

3 comments
Line 55. there is an IntValue named "Item Data Store Name" as a child of ItemPos, It won't do anything since it's not a Vector3Value.
actually it is a child of hidden stats
and I am posting a new script because I figured _G is better