I have been trying to make local players not deal damage when they are at 1% health, is there a quick way I can do that?
Any help would be appreciated!
I have been trying to make local players not deal damage when they are at 1% health, is there a quick way I can do that?
Any help would be appreciated!
Consider thinking of whatever is making the player take damage, have that script to check if the player has less than 1% of health. For example:
if Player.Humanoid.Health >= 1 then -- if Health is more than 1%
-- Take Damage
end
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2 comments
maybe a game:Getserviece("RunService").Renderstepped:connect(function()
We need a code sample of what you have already tried to help you implement this. Local player means player as from the point of view from a local script, do you mean to say that?