So I need a quick opinion about which method of loading another player's house
here are the current methods I've been able to come up with if you have another method you can share it.
1- Loading it via data store (I'm not sure if this is possible) loading the data of another player by using data store and for the key we just use the other player's user id.
2- Loading it by firing a server event which fires a client event that affects all the players in the house, that makes it so it clones the furniture and deletes the old ones and the new ones are visible to the other players.
3- making everything server side (I think this is a bad idea)
