In my game, I am making a mailbox where if you have a gamepass and you touch it, your money increases by the amount of money in the model's value. But it doesn't work and I don't know why. Can you help?
Here's what I need fixed:
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--| WaitForChild |--
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-- Waits for parent.child to exist, then returns it
local function WaitForChild(parent, childName)
assert(parent, "ERROR: WaitForChild: parent is nil")
while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
return parent[childName]
end
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--| Variables |--
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local GamePassService = Game:GetService('GamePassService')
local PlayersService = Game:GetService('Players')
local VipDoor = script.Parent
local GamePassIdObject = WaitForChild(script, 'GamePassId')
local JustTouched = {}
local MoneyBoard = Script.Parent.Parent.Money
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--| Functions |--
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local function Collect(character, hitPart)
local players = game.Players:children()
local human = hit.Parent:findFirstChild("Humanoid")
local player = getPlayer(human)
local stats = player:findFirstChild("leaderstats")
local sp = stats:findFirstChild("Money")
sp.Value = Sp.Value + MoneyBoard.Value
MoneyBoard.Value = 0
end
-- When a player with the game pass touches the door, teleport them to the other side
local function OnTouched(otherPart)
if otherPart and otherPart.Parent and otherPart.Parent:FindFirstChild('Humanoid') then
local player = PlayersService:GetPlayerFromCharacter(otherPart.Parent)
if player and not JustTouched[player] then
JustTouched[player] = time()
if GamePassService:PlayerHasPass(player, GamePassIdObject.Value) then
Collect(player.Character, otherPart)
end
end
end
end
-- Removes old entries in JustTouched
local function RemoveOldTouches()
for player, touchTime in pairs(JustTouched) do
if time() > touchTime + 0.3 then
JustTouched[player] = nil
end
end
end
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--| Script Logic |--
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VipDoor.Touched:connect(OnTouched)
while true do
RemoveOldTouches()
wait(1/30)
end
