Recently, I was trying to implement a rather low-level type of anti-exploit system to my game (Yes, it's FE). It was until I actually finished the system that I realized that if an exploiter could somehow gain access to the game's explorer or something similar to it, and they could see where the game's files, models and scripts were placed that would render my anti-exploit system completely useless.
My questions are:
Can exploiters gain access to a game's explorer, or something similar to it? If so, then is there anyway to prevent this? Also, if it is possible to gain access to a FE game's explorer; would anyone know if it's a common type of exploit? Should this even be something to worry about?

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There's no such thing as the "explorer" outside of studio so do you mean can exploiters see services like ServerScriptService? of course not