function joel(hit)
hit.Transparency = 1
end
script.Parent.Touched:connect(joel)
wait(5)
game.Workspace.Part:Clone()
function og(sup)
wait(5)
sup.Transparency = 0
script.Parent.Touched:connect(og)
end
So what I want it to do is if something hits the brick it goes transparent first. Second it clones the same brick than the brick that is cloned gets touched by something it will change it's transparent to 0

2 comments
Can you explain to me why its clne?
As in 'Clone' but without the 'o' ~ clne which represents the clone of the script's Parent