Hey, i have been wanting to make a hole in a brick and whenever i do, i negate a cylinder, put it inside the brick, then union them together. The problem is, the inside part, that used to be the cylinder, is still part of the model. This is the same thing with a "wedge"; although it's a triangle, there is a other space filled with nothing. I wanna be able to have JUST the triangle, or in this case JUST the REMAINING brick and NOTHING inside. I don't even know if its possible, but if it is, let me know, thanks!
Im making a brick that detects a user's touch, and it keeps recognizing the clear space that the cylinder used to take up, that's why i just want the remaining brick.

5 comments
Blender XD
I just tried taking a large rectangle part and making a big hole in the center with a negated cylinder, then moving the part partway into the baseplate to create an arch. I hooked into the touched event of the part, and when walking through the hole with a character the event doesn't fire. It only fires when I touch the sides. Can you be more specific on your use case or provide an example place?
try making a model out of four different parts maybe, might not look so real, but could work?
lua has a negatve event and a union event.
I need a brick with a hole in it, this hole must NOT be part of the brick. I need it to be so the computer does not consider a user to be "touching" that brick when they are inside what used to be the negated cylinder. Hope i explained it well, Thanks!