I'm doing something where I'd like the player to face the direction of the camera at all times. In this case, I cannot use any of the existing CameraTypes, as I am doing it in first person and the way that I've scripted the camera now prevents the player from turning when the camera is moved, like it normally does.
To fix this, I thought I would do Character:SetPrimaryPartCFrame(CFrame.new(HumanoidRootPart.Position, Camera.Rotation))
Although I don't know of any way to get the Camera's rotation, as there is no orientation property; only CFrame. So, my question is how do I get the rotation value from a CFrame?

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Thank you VERY much! This helped me out a lot