Yeah, that's it. The wiki is useless. Thanks for your help in advance.
✓ ANSWER ACCEPTED
How to save a table to a data store?
1 answer
✓ Accepted answer
local DSService = game:GetService("DataStoreService")
local savedTable = DSService:GetDataStore("savedTable")
local table = {"One", "Two", "Three"}
savedTable:SetAsync("Key", table)
You save a table just as you would save any other value. Usually for the key I use the player's UserId so that every player has a unique key that their data is held in.
1 comment
0
Thanks! Glad to see a trusted scripter is always willing to help. :D
This discussion is preserved as it was. New answers, comments, and votes are closed.

2 comments
Just pass the table as the save value.
How?