This script teams the player to Playing and in X amount of seconds respawns them in the lobby, for some reason when respawning the players so they can go onto the games map it doesn't work while other times it works. game https://www.roblox.com/games/1352607389/DominatedLegacys-Place-Number-240
--Variables
local Map = game.Workspace.Map
local Lobby = game.Workspace
local ZLobby = game.Teams.ZLobby
local TextValue = game.ReplicatedStorage:WaitForChild("TextValue")
local Sounds = game.Workspace.Sounds
local NewSound = Instance.new("Sound")
local maps = game.ReplicatedStorage:WaitForChild("Maps")
local gametime = 5
local function Reward()
for _, player in pairs(game.Players:GetPlayers()) do
player.Playing.Value = true
if player.Playing.Value == true then
player.Cash.Value = player.Cash.Value + 15
else
print("Didn't play that round")
end
end
end
local function NoReward()
for _, player in pairs(game.Players:GetPlayers()) do
player.Playing.Value = false
end
end
local function LoadMap()
local mapList = maps:GetChildren()
local selectedIndex = math.random(1,#mapList)
local map = mapList[selectedIndex]:Clone()
map.Parent = game.Workspace.Map
end
local function UnLoadMap()
game.Workspace.Map:ClearAllChildren()
end
local function main()
for i = 15,0,-1 do
TextValue.Value = "Intermission: "..i
wait(1)
if i == 0 then
LoadMap()
Reward()
end
end
local function setTeam(player, teamName)
player.TeamColor = game.Teams[teamName].TeamColor
end
for _, player in pairs(game.Players:GetPlayers()) do
setTeam(player, "Playing")
player:LoadCharacter()
end
wait(4)
for _, player in pairs(game.Players:GetPlayers()) do
setTeam(player, "ZLobby")
end
TextValue.Value = "Game In Progress"
wait(10)
NoReward()
UnLoadMap()
for _,v in pairs(game.Players:GetPlayers()) do
v:LoadCharacter()
end
TextValue.Value = "Game Over!"
NewSound.Parent = game.Workspace.Sounds
Sounds.Sound.SoundId = "rbxassetid://1257883449"
Sounds.Sound.Volume = 2
Sounds.Sound.Playing = true
wait(8.5)
Sounds.Sound:remove()
TextValue.Value = ""
end
while wait(gametime)do
main()
end
