Basically i wanna add sound to this script so whenever you click x the sound plays of course along with the script activating.
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
enabled = false
local animation = Instance.new("Animation",script)
animation.AnimationId = "http://www.roblox.com/asset/?id=903141670"
local animation2 = Instance.new("Animation",script)
animation2.AnimationId = "http://www.roblox.com/asset/?id=903173770"
mouse.KeyDown:connect(function(key)
if key == "x" and enabled == false then --turns on
enabled = true
local SSJ = player.Character.Humanoid:LoadAnimation(animation)
SSJ:Play()
wait(3)--However long your animation is basically
local SSJParticle = game.ReplicatedStorage.Particles.SSJ:Clone()
SSJParticle.Parent = player.Character.HumanoidRootPart
local SSJHair = game.ReplicatedStorage.Hairs.SSJ:Clone()
SSJHair.Parent = player.Character
SSJHair.CFrame = player.Character.HumanoidRootPart.CFrame
local Weld = Instance.new("Weld")
Weld.Name = "SSJ"
Weld.Parent = player.Character.Head
Weld.Part0 = player.Character.Head
Weld.Part1 = SSJHair
Weld.C0 = CFrame.new(0, .9, 0.11) * CFrame.Angles(0,math.pi,0)
player.Character.Humanoid.MaxHealth = 5000
player.Character.Humanoid.Health = 5000
player.Character.Humanoid.WalkSpeed = 25
else if key == "x" and enabled then-- turns off.
local SSJ2 = player.Character.Humanoid:LoadAnimation(animation2)
SSJ2:Play()
player.Character.Head:FindFirstChild("SSJ"):Remove()
player.Character:FindFirstChild("SSJ"):Remove()
player.Character.HumanoidRootPart:FindFirstChild("SSJ"):Remove()
player.Character.Humanoid.WalkSpeed = 16
player.Character.Humanoid.MaxHealth = 100
player.Character.Humanoid.Health = 100
wait(1)
enabled = false
end
end
end)
