Hey there! I've been messing up with camera manipulation because I wanted to make a script that makes the camera follow a part, and everything is working fine. But there is something I don't like. It's not really a glitch or anything, It's actually that the camera isn't completely "smooth". When the part moves, the camera moves, and I can notice like a "trail" of the ball's movement. It is a bit "ugly" to see the ball like a laggy car. When I use cars in ROBLOX, I don't notice any trails. Is there anyway to make a camera move more "Smoothly"?
local cam = nil
local ball = nil
script.Parent.MouseButton1Click:connect (function ()
game.ReplicatedStorage.PlayerPlaysHole1:FireServer(game.Players.LocalPlayer)
local ball = game.Workspace.MinigolfBalls:WaitForChild("Ball".. game.Players.LocalPlayer.UserId)
local cam = game.Workspace.CurrentCamera
cam.CameraType = Enum.CameraType.Scriptable
cam.CameraSubject = ball
while true do
wait ()
cam.CoordinateFrame=CFrame.new(ball.CFrame.X, ball.CFrame.Y + 5, ball.CFrame.Z + 10)
end
end)
For if you ask, the client has network ownership.

3 comments
try making the ball transparent or making it smaller
Nah It's yet small and it can not be transparent.
You could use game:GetService('TweenService'):Tween() or use CameraObject:Interpolate.