This is what I tried to make but failed:
--I located the character so no worries.
char.Humanoid.Died:connect(function()
local plr = game.Players:GetPlayerFromCharacter(char)
for i,v in pairs(plr.Backpack:GetChildren()) do
v.Handle.Position = char.HumanoidRootPart.Position --Sad face
v.Parent = workspace
end
end)
The thing here is that I want the player to drop everything he/she has in their backpack. But Positioning the Handle won't help. Neither is positioning the whole tool because there is no function for that. Any help?

1 comment
I'd be interested in what your way involves