I am editing a Linked Sword, and the sword works except it does not give kills. [which is why I am editing it, I can get it to give kills but it gives way more than just 1 kill, it could even give me more provided I want to stand there stabbing a dead body]

function blow(hit)
	if (hit.Parent == nil) then return end -- happens when bullet hits sword
	local humanoid = hit.Parent:findFirstChild("Humanoid")
	local vCharacter = Tool.Parent
	local vPlayer = game.Players:playerFromCharacter(vCharacter)
	local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
	if humanoid~=nil and humanoid ~= hum and hum ~= nil then
		-- final check, make sure sword is in-hand

		local right_arm = vCharacter:FindFirstChild("Right Arm")
		if (right_arm ~= nil) then
			local joint = right_arm:FindFirstChild("RightGrip")
			if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
				tagHumanoid(humanoid, vPlayer)
				humanoid:TakeDamage(damage)
				local k = vPlayer.leaderstats.Kills
				local bool = false
				if humanoid.Died then
					bool = true
					if bool == true then
						bool = false
						k.Value = k.Value + 1

3 comments

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b

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Hello! I do not know the answer, but just posting here because I also had this issue, so you aren't the only one! Hope somebody can help!

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any luck?