I am editing a Linked Sword, and the sword works except it does not give kills. [which is why I am editing it, I can get it to give kills but it gives way more than just 1 kill, it could even give me more provided I want to stand there stabbing a dead body]
function blow(hit) if (hit.Parent == nil) then return end -- happens when bullet hits sword local humanoid = hit.Parent:findFirstChild("Humanoid") local vCharacter = Tool.Parent local vPlayer = game.Players:playerFromCharacter(vCharacter) local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character if humanoid~=nil and humanoid ~= hum and hum ~= nil then -- final check, make sure sword is in-hand local right_arm = vCharacter:FindFirstChild("Right Arm") if (right_arm ~= nil) then local joint = right_arm:FindFirstChild("RightGrip") if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then tagHumanoid(humanoid, vPlayer) humanoid:TakeDamage(damage) local k = vPlayer.leaderstats.Kills local bool = false if humanoid.Died then bool = true if bool == true then bool = false k.Value = k.Value + 1