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Monsters are targets when there is a wall in between?

Asked by 6 years ago
function findNearestTorso(pos)
    local list = workspace:FindFirstChild("PlrHolder"):children()
    local torso = nil
    local dist = script.Parent.Config.MonsterDistance.Value
    local temp = nil
    local human = nil
    local temp2 = nil
    for x = 1, #list do
        temp2 = list[x]
        if (temp2.className == "Model") and (temp2 ~= script.Parent) and game.Players:GetPlayerFromCharacter(temp2)~=nil then
            temp = temp2:findFirstChild("Right Arm")
            human = temp2:findFirstChild("Humanoid")
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
                if (temp.Position - pos).magnitude < dist then
                    torso = temp
                    dist = (temp.Position - pos).magnitude
                end
            end
        end
    end
    return torso
end

while wait(0.1) do
    local target = findNearestTorso(script.Parent:FindFirstChild("Torso").Position)
    if target ~= nil then
        script.Parent:FindFirstChild("Enemy"):MoveTo(target.Position, target)
    end
end

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