local scripty = script.Parent.otherlogic
function display(text)
	local text2 = game.ServerStorage.text.Value
	text2 = text
end

while true do
	repeat wait() until scripty.Name == "ready"

	local try = coroutine.create(function()
		repeat wait() until _G.Team2Player.Character.ingame.WalkSpeed == 0
		wait(3)
		if coroutine.status(try2) == "running" then
		coroutine.yield(try2)
		for i,v in pairs(game.Players:GetChildren()) do
			if v.TeamColor == "Bright blue" then
				v.leaderstats.Wins.Value = v.leaderstats.Wins.Value + 1
			end
		end
		display("Red captain has been frozen! Blue team wins!")
		wait(3)
		display("")
		elseif coroutine.status(try2) == "dead" then
			coroutine.yield(try)
		end
	end)
	
	local try2 = coroutine.create(function()
		repeat wait() until _G.Team1Player.Character.ingame.WalkSpeed == 0
		wait(3)
		if coroutine.status(try) == "running" then
			coroutine.yield(try)
			for i,v in pairs(game.Players:GetChildren()) do
			if v.TeamColor == "Bright red" then
				v.leaderstats.Wins.Value = v.leaderstats.Wins.Value + 1
			end
		end
		display("Blue captain has been frozen! Red team wins!")
		wait(3)
		display("")
		elseif coroutine.status(try) == "dead" then
			coroutine.yield(try2)	
		end
	end)
	
	coroutine.resume(try)
	coroutine.resume(try2)	
end

The error says that I put in a bad argument for coroutine.status. It also said that it expected a coroutine for the argument. But... they are coroutines.