do any of you ever have your datastores not update randomly? or any other errors?

does anyone think using tables in my datastore would help?

ill link my script below if you want to look (its kinda long)

--Variables
local leveldata = game:GetService("DataStoreService"):GetDataStore("level")
local EXPdata = game:GetService("DataStoreService"):GetDataStore("EXP")
local xpLeveldata = game:GetService("DataStoreService"):GetDataStore("xpLevel")
local Golddata = game:GetService("DataStoreService"):GetDataStore("Gold")
local toolsdata = game:GetService("DataStoreService"):GetDataStore("Tools")
local HttpService = game:GetService("HttpService")


--Data Storage Save
function savedata(dataname, playerid, value)
	game:GetService("DataStoreService"):GetDataStore(dataname):SetAsync(playerid, value)
end

--Leaderboard Variables
game.Players.PlayerAdded:connect(function(player)
	playerKey = "user."..player.userId	-- user key
	
	local leaderstats = Instance.new("Folder")
	leaderstats.Name = "leaderstats"
	leaderstats.Parent = player
	
	--Gold
	local gold = Instance.new("IntValue")
	gold.Name = "Gold"
	gold.Value = Golddata:GetAsync(playerKey) or 0
	gold.Parent = leaderstats

	
	--Level
	local level = Instance.new("IntValue")
	level.Value = leveldata:GetAsync(playerKey) or 1
	level.Name = "Level"
	level.Parent = leaderstats

	
	--XP
	local EXP = Instance.new("IntValue")
	EXP.Value = EXPdata:GetAsync(playerKey) or 0
	EXP.Parent = player
	EXP.Name = "Exp"
	
	--XP Needed
	local xpLevel = Instance.new("IntValue")
	xpLevel.Value = xpLeveldata:GetAsync(playerKey) or 84
	xpLevel.Name = 'ExpNeeded'
	xpLevel.Parent = player
	
	--tools
	local tools = toolsdata:GetAsync(playerKey)
	if tools then
		for i,v in pairs(tools) do
			local tool = game.ReplicatedStorage.Tools:FindFirstChild(v)
			if tool then 
				tool:Clone().Parent = player.Backpack
				tool:Clone().Parent = player.StarterGear
				
			end
		end
	end
	
	
end)


game.Players.PlayerRemoving:Connect(function(player) -- save player stats
	local toolsToSave = {}		
	for i,v in pairs(player.StarterGear:GetChildren()) do
		if v then
			table.insert(toolsToSave,v.Name)
		end
	end
	game:GetService("DataStoreService"):GetDataStore('Tools'):SetAsync(playerKey, toolsToSave)
	savedata('level',playerKey,player.leaderstats.Level.Value)
	savedata('EXP',playerKey,player.Exp.Value)
	savedata('xpLevel',playerKey,player.ExpNeeded.Value)
	savedata('Gold',playerKey,player.leaderstats.Gold.Value)
	print('data saved')
end)