No matter what I try, it won't move or pathfind!
local pathfindingService = game:GetService("PathfindingService") local root = script.Parent.HumanoidRootPart local zombie = script.Parent.Zombie local spawnCF = root.CFrame function findPlayer() for _, v in next, game.Players:GetPlayers() do if v.Character then local char = v.Character if char:FindFirstChild("Humanoid") and char:FindFirstChild("HumanoidRootPart") then local pRoot = char.HumanoidRootPart if pRoot then if (pRoot.Position - root.Position).magnitude <= 30 then return v end end end end end return nil end while wait() do local player = findPlayer() if player then local path = pathfindingService:ComputeRawPathAsync(root.Position + Vector3.new(root.Position.X, root.Position.Y, root.Position.Z + 2), player.Character.HumanoidRootPart.Position + Vector3.new(player.Character.HumanoidRootPart.Position.X, player.Character.HumanoidRootPart.Position.Y, player.Character.HumanoidRootPart.Position.Z + 2), 500) local coords = path:GetPointCoordinates() for _, c in next, coords do zombie:MoveTo(c.Position) end end end
Can't seem to figure out the problem. No errors in output; help, please!