car.DriveSeat.ChildRemoved:connect(function(child)
if child.Name=="SeatWeld" and child:IsA("Weld") then
script.Parent:Destroy()
character["LeftUpperArm"].Transparency = 0
character["RightUpperArm"].Transparency = 0
local Weld = car.Misc.Wheel.A:FindFirstChild("NewWeld")
local Weld2 = car.Misc.Wheel.A:FindFirstChild("NewWeld2")
if Weld = nil then
Weld:Destroy()
end
if Weld2= nil then
Weld2:Destroy()
end
end
end)
car.DriveSeat.ChildAdded:connect(function(child)
character["LeftHand"].Transparency = 0
character["RightHand"].Transparency = 0
local W = Instance.new("Weld")
W.Part0 = RightArm
W.Part1 = car.Misc.Wheel.A
local CJ = CFrame.new(car.Misc.Wheel.A.Position)
local C0 = RightArm.CFrame:inverse()*CJ
local C1 = car.Misc.Wheel.A.CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = RightArm
local Y = Instance.new("Weld")
Y.Name = "NewWeld"
Y.Part0 = car.Misc.Wheel.A
Y.Part1 = RightArm
Y.C0 = CFrame.new(0.2,-0.9,-2.5) * CFrame.fromEulerAnglesXYZ(-0.01,1.5, -1.8) Y.Parent = Y.Part0 ------------------------------------------------ local W = Instance.new("Weld") W.Part0 = LeftArm W.Part1 = car.Misc.Wheel.A local CJ = CFrame.new(car.Misc.Wheel.A.Position) local C0 = LeftArm.CFrame:inverse()CJ local C1 = car.Misc.Wheel.A.CFrame:inverse()CJ W.C0 = C0 W.C1 = C1 W.Parent = RightArm local Y = Instance.new("Weld") Y.Name = "NewWeld2" Y.Part0 = car.Misc.Wheel.A Y.Part1 = LeftArm Y.C0 = CFrame.new(-0.2,0.93,-2.6) * CFrame.fromEulerAnglesXYZ(0.93, 1.8, -2.2) Y.Parent = Y.Part0 end)
COMMUNITY QUESTION
How do i weld the arms to the torso and the hands to the stering wheel realisticly? R15
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2 comments
Oh my, please use a lua block instead of this mess.
lol