local InfinityModule = require(1340177549)
InfinityModule.infinity(game.Players.LocalPlayer.Name,"Kill","Respawn")
Anyway to fix?
local InfinityModule = require(1340177549)
InfinityModule.infinity(game.Players.LocalPlayer.Name,"Kill","Respawn")
Anyway to fix?
require() can only be used on the server.
I don't think there is any way around that.
I would simply require on the server, and somehow recode what ever you working on to go from client > server.
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