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DialogChoiceSelected door in FE?

Asked by 6 years ago

Hello there,

I am trying to make it so when a Player has selected the right DialogChoice, a door in Workspace opens. The only problem is: It does not work.

This is the script I am using right now. (it's a regular Script inside the Dialog which is inside the Head of an NPC)


local lasers = script.Parent.Parent.Parent["Wall_Laser"]:WaitForChild("Field") local opened = false script.Parent.DialogChoiceSelected:Connect(function(player, Choice) if Choice.Name == "A3 X" then if opened == false then opened = true for i = 1,8 do lasers.Transparency = lasers.Transparency + 0.075 wait(0.005) end lasers.CanCollide = false end end end)

For some reason, the script only works in Studio, but not in an actual server. ~ Note: no errors.

Thanks in advance.

Greetings, Milan G.

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You will have to use a remote and FireServer because the server will know then and copy and paste the script in the OnServerEvent Dorx86 0 — 6y

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