If I go into a game (we'll call it the main game) and publish it to a different game place so I can test and edit without affecting the main game will it affect the DataStore at all? I haven't really tried this in fear of corrupting the players data.
COMMUNITY QUESTION
Will my DataStore corrupt if I do this?
1 answer
For this, you should use GetGlobalDataStore. The word says it all. Global Datastore. If you use Global Datastores, as long as you use the same datastore key, your data will async across multiple places. You can use this to transfer your old data.
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7 comments
Yeah, all the datastores will keep in the previous game. Anyway, I heard you somehow can transfer data stores from one game to another. Not sure how, but i think you actually can.
Oh, damn. Alright, thanks for the response.
A data store is shared in a universe ie the main game.You can enable or disable api access stopping changes from replicating to your live game. Though most ppl just use a test data base.
It's actually possible to transfer your stats into another place. The game, "Elemental Battlegrounds" has the ability to do so.
Yeah, it's possible... But how? I can't seem to find anything...
the other place is in the same universe so the data gets shared
lmao just use the same input game:GetService("DataStoreService"):GetDataStore("Global_Input") if u use that on a couple of games, it can be transferred to multiple universes