Let's say you enter in a game, before you spawn you see an intro screen that is like the one in Gusmanak's Apocalypse Rising, it shows a black screen with the title of the game for about 10 seconds before allowing you to spawn in. How would you be able to create this?
How to make an intro screen?
2 answers
Hmm I can't explain how to make GUI's in an answer thing like this, but I can give you a link to a video tutorial that shows how to make GUI's: https://www.youtube.com/watch?v=gcvoegnFHxM
Well there are lots of ways to create Intro GUI's. I might add a script to start you off with but other than that here's one I made myself a week ago just for showcasing a map I'm making for a game [Build Your Cybersuit].
I just took it out so its missing some other variables from some other scripts so function correctly but the point of me showing you it is so you can get an idea of Intro (this one is a little bit.. too much tho lol)
You'd probably need less than half of this XD
To see it in action here is a link to the game
[UNCHARTED]2.0 v4.0.6 (Map for StaySpy)
function Welcome(plr)
local Clear = false
local TypeRate = .025
local LoadingPhrases = {
"Connecting to Roblox Main Database",
"game:GetService",
"Port Fowarding|Server Port:",
"Aqquiring UserData","Rendering Game Physics",
"Verifying Account Data Sharing"
}
local ServiceLoading = {
"BadgeService",
"CoreGui",
"StarterGui",
"ChangeHistoryService",
"Chat",
"CollectionService",
"ContentFilter",
"ContentProvider",
"ControllerService",
"Debris",
"FlagStandService",
"FriendService",
"Geometry",
"GuiService",
"GuidRegistryService",
"InsertService",
"Lighting",
"LocalBackpack",
"MeshContentProvider",
"NetworkClient",
"NetworkServer",
"Workspace",
"PhysicsService",
"Players",
"ReplicatedStorage",
"RunService",
"ScriptContext",
"ScriptInformationProvider",
"Selection",
"ServerScriptService",
"ServerStorage",
"SocialService",
"SoundService",
"SpawnerService",
"Stats",
"StarterPack",
"Teams",
"TeleportService",
"TextService",
"Timer",
"VirtualUser",
"Visit",
"RenderHooksService",
"Authoring",
"ChangeHistoryService",
"Chat",
"CollectionService",
"ControllerService",
"Debris",
"DebugSettings",
"FlagStandService",
"FriendService",
"GameSettings",
"Geometry",
"GuidRegistryService",
"InsertService",
"Lighting",
"LuaSettings",
"NetworkClient",
"NetworkServer",
"NetworkSettings",
"PhysicsSettings",
"RenderSettings",
"RunService",
"ScriptContext",
"Selection",
"SoundService",
"SpawnerService",
"Stats",
"StarterPack",
"Teams",
"TaskScheduler",
"Timer",
"VirtualUser",
"Visit",
"RenderHooksService",
"ChangeHistoryService",
"Chat",
"CollectionService",
"ControllerService",
"Debris",
"FlagStandService",
"FriendService",
"Geometry",
"GuidRegistryService",
"InsertService",
"Lighting",
"NetworkClient",
"NetworkServer",
"RunService",
"ScriptContext",
"Selection",
"SoundService",
"SpawnerService",
"Stats",
"StarterPack",
"Teams",
"Timer",
"UserGameSettings",
"VirtualUser",
"Visit",
"RenderHooksService",
"HttpService"
}
function GetAdminGear(destination)
destination:WaitForChild("StarterGear")
destination:WaitForChild("Backpack")
for a, z in pairs(game.ServerStorage.AdministratorsStarterPack:GetChildren()) do
local Gear = tostring(z)
local GearCopy = game.ServerStorage.AdministratorsStarterPack[Gear]:Clone()
GearCopy.Parent = destination.StarterGear
local BackPackGearCopy = game.ServerStorage.AdministratorsStarterPack[Gear]:Clone()
BackPackGearCopy.Parent = destination.Backpack
wait()
end
end
function GenMessage(Object, Text, timeBetween)
Object.Text = " "
for v in string.gmatch(Text, ".") do
Object.Text = Object.Text..v
wait(timeBetween)
end
end
local char = game.Workspace:WaitForChild(plr.Name)
char.Torso.Anchored = true
plr:WaitForChild("PlayerGui")
local wgui = script.WelcomeGui:Clone()
wgui.Parent = plr.PlayerGui
local GUI = wgui.Background
GUI.Industries.ImageTransparency = 0
wait(5)
GUI.LoadingBar.BackgroundTransparency = 0
GUI.LoadingBar.Size = UDim2.new(0,0,.06,0)
GUI.LoadingBar:TweenSize(UDim2.new(.7,0,.06,0),Out,Quad,20,false,nil)
wait(20)
GUI.LoadingBar.Size = UDim2.new(0,0,.06,0)
local PhraseLoad = coroutine.wrap(function()
GUI.LoadingBar.Callback.TextTransparency = 0
local Callback = GUI.LoadingBar.Callback
for i, v in pairs(LoadingPhrases) do
if v == "game:GetService" then
for k, w in pairs(ServiceLoading) do
if w == "HttpService" then
Callback.Text = v..'("'..w..'")'
wait(3)
else
Callback.Text = v..'("'..w..'")'
print("Service "..'"'..w..'"'.." loaded.")
wait(.1)
end
end
elseif v == "Port Fowarding|Server Port:" then
Callback.Text = v..math.random(100000,999999)
wait(math.random(3,7))
elseif v == "Connecting to Roblox Main Database" then
Callback.Text = v.."."
wait(1)
Callback.Text = v..".."
wait(2)
Callback.Text = v.."..."
wait(3)
else
for l = 1,3 do
Callback.Text = v
wait(.3)
Callback.Text = v.."."
wait(.3)
Callback.Text = v..".."
wait(.3)
Callback.Text = v.."..."
wait(.3)
end
end
end
wait(5)
if plr.Name == "TochiWasHere" then
GenMessage(Callback,"Creator Detected.",TypeRate)
wait(2)
GenMessage(Callback,"Welcome back Tony Stark.",TypeRate)
wait(4)
Callback.Text = "Loading your Items"
wait(1)
Callback.Text = "Loading your Items."
wait(1)
Callback.Text = "Loading your Items.."
wait(1)
Callback.Text = "Loading your Items..."
GetAdminGear(plr)
Callback.Text = "Game Ready Tony Stark"
Clear = true
else
GenMessage(Callback,"Welcome to [UNCHARTED], a map for StaySpy by TochiWasHere AKA Tony Stark "..plr.Name.."!",TypeRate)
Clear = true
wait()
end
end)
GUI.LoadingBar:TweenSize(UDim2.new(.7,0,.06,0),Out,Quad,40,false,nil)
PhraseLoad()
while true do
if Clear == true then
print('Player "'..plr.Name..'" cleared.')
GUI.PLAY.Active = true
GUI.PLAY.Visible = true
wait()
break
else
print("Awaiting Clearance from "..plr.Name.."...")
wait(5)
end
end
end
game.Players.PlayerAdded:connect(function(player)
Welcome(player)
end)
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